Survivors

Survivors
Combating Dystopia.
Showing posts with label pixel porn. Show all posts
Showing posts with label pixel porn. Show all posts

Friday, July 8, 2011

Look To the Skies (Part Deux)- Bioshock Infinite Mega Demo is GO!


15 Minute BioShock Infinite Demo - Xbox 360 News at IGN

I'm sure anyone who's been paying the mildest bit of attention to my blog knows how nerdy I am, and how meaningful and profound I find 2K's Bioshock series to be. Its commentary on objectivist utopia was brilliant and chillingly effecting. The hype-o-meter has been on overdrive about its pseudo-prequel Bioshock: Infinite for months now, and I've had a metaphorical hard on about it since reading about the narrative behind it. 1920's Imperialist Americana set in a fantastical steampunk inspired city in the sky. Whats not to nerdgasm over?

The fine folk at 2K have been toying with the curious about this game for weeks now; Releasing a steady yet evasive stream of information about the combat system, the increasingly fascinating character Elizabeth, the various factions that people the floating city Colombia. And now, finally, they've released the 15 minute demo amid a fair degree (much of it warranted by my mark) of fanfare.




Several things jump out at me upon review of the video that make the fanboy in me giddy, but in the interests of seeming less like an irrational boob, I'll point out some gameplay and story mechanics that make Bioshock: Infinite stand out:

  • Elizabeth- As a sociologist and optimistic equality advocate it used to annoy me as a boy to watch Princess Peach get kidnapped and be so utterly helpless and reliant upon the Mario Brothers for her liberation. It becomes a very complicated undertaking to make a believable, modern female characters who reinforce any other idea to the typically male audience that women are to be fought over, controlled or at worse, silent partners in their own stories. Its too soon to tell if Elizabeth won't fall into the typical damsel tropes, but I'm very much liking what I'm seeing. Elizabeth's relationship with the protagonist Booker DeWitt seems based on mutual benefit and quid pro quo. Elizabeth's relationship with Dewitt differs drastically from that of the Songbird, who has been charged with "protecting" her ...which basically caused her to live a very sequestered life in a guilded cage. She expresses quite plainly she'd rather die than live that isolated life again. In 15 minutes 2K has hand waved the stilted motivations of earlier female protagonists (I'm looking at you Princess Peach) and created a person of depth, weakness and resolve. Note how when she encounters the dead horse, she reminds Booker that she's not merely someone he can control, that she doesn't need his permission. Despite being a game mechanic- a tool for the game player to use to get to point B, she reminds the player she's a character with her own ideas and feelings, and not going to be simply content to be supplicant. And despite the setting (1920s America) not offering a lot in the way of progressive thought on gender equality, this in its own way evidences a sort of empowerment I only wish was more prone to the time period.
  • (Red?) Factions- The original Bioshock's narrative was about a shimmering city built on the capitolistic ideals of a tycoon fleeing what he feared was socialist tendencies of the modern world (and really really keep restrictions off of genetic experimentation...), but by the time your cipher of a character arrives, the civilization is already in tatters. Colombia gives us the distinction of seeing this "Worlds Fair" like experiment of American exceptionalism grapple with itself in "real time". The original Bioshock essentially imploded under the weight of unchecked greed and psychotic side effects of science run amuck but Colombia has two initially well intentioned groups- the Founders- xenophobic conservatives who want to preserve their vision of Columbia and protect their way of life at the exclusion of would be interlopers, and the Vox Populi- the marginalized, disenfranchised youth movement turned militant and increasingly misguided. Ideas even now ripped from the headlines (of places like Arizona). Given this blog is oft about dystopia its important to note that both fractions have at least in the demo, descended into both anarchy and a "win at all costs" mentality that harms only the civilization they're all so invested in.
  • EasterEgghunt- Note the scene in the middle where Elizabeth accidently opens a tear into the 1980s? Tears for Fears is playing, people. Nuff said.
  • Kerion Gillen, the heir apparent to the Uncanny X-Men comic, has a miiiindblowing interview up at his former (present?) digs- Rockpapershotgun. Both the site and the commentary it has on Bioshock: Infinite is worth the attention.
  • Another interesting (if much more console technical) interview is up at IGN.com
There's given the sheer amount of pretty and thoughtful here, there's likely to be a few more fanboyish posts down the pipe for Infinite, you can pretty much count on that. In the meantime- enjoy the pixel porn and mindfuckery.


Tuesday, June 14, 2011

XCOM- Video game characters, social change and the Cold War. Cool.


Below is a post of an interesting article about an upcoming (and impressive looking) FPS/Sci-fi game called XCOM, and more importantly its very interesting take on minority characters you find yourself working with to save the world.


One of the most often repeated, if utterly foolhardy, arguments against gay characters in games is that their sexuality is never a relevant detail to the plot. So I was more than a little curious and delighted to hear a developer put such a strong emphasis on a character's homosexuality in the game's second public showing. Thankfully, Thomas was gracious enough to sit and chat with me about the character of Dr. Weir, and how social commentary is a natural partner for the videogame medium.

"Weir is an Australian," Thomas began. "He's not a citizen of the States, although he came there to study particle accelerators, and already found himself an outsider on that grounds alone simply because of the paranoia of foreigners that was prevalent in the mid-century."

"But on top of that, he is also a closeted homosexual. He has both a sexual and a political opposition to the elite of the country, which are still very conservative - very focused on America as the best and the brightest - and he doesn't fit their paradigm. It is hard for them to acknowledge that one of the best scientists in the world is, in their minds, deviant. So he's struggled with that for a long time."

"But all of sudden this alien invasion hits and they need him and they have to put it aside. But then you see those tensions come to bear in the base. There are characters who don't like working with him. They are people of their time. And so you'll see different positions represented amongst the core cast. But he is - he is a man with true grit. He's able to weather it pretty well, and the player kind of gets to decide where they fall on that continuum. You can basically decide how to treat him."

Of course, homosexuality wasn't the only civil rights movement making headway in the 60's, and XCOM will explore other socio-cultural tensions of the time.

"As a narrative guy, it's the reason I'm excited to work on the game. The setting was chosen very specifically because I feel that the socio-cultural tension was about to come to a head. It was an old America and a new America kind of locked in a mortal combat, and it was very interesting for me to start exploring what was going on at the time."

"Agent Barns, for example, the African American guy who runs the agent operation and recruits for you, he was working COINTELPRO in the FBI - and that was a bureau program to run surveillance on the American people, not known by anybody - and Dr. Martin Luther King was his assignment. He was supposed to infiltrate that movement and discredit King by finding evidence that he was Red. He didn't find anything, and he was asked to fabricate it. He refused, and was almost going to be kicked out by J. Edgar Hoover and his cronies, but at that time the alien invasion happens and XCOM snaps him up."

I commented that it sounded like XCOM was really more of a 60's period piece that happened to use aliens as a catalyst to bring out the social climate.

Between these two characters mentioned, this game sounds fascinating. Whats the idea many a dystopian story has suggested? When confronted with bigger problems (i.e- world threatening invasions etc) there's nothing like a threat of an apocalyptic scale to unify people and (at least temporarily) forget our collective "differences". Marginally at least.

There are of course incidences to the contrary: Alan Turning was a gifted British mathematician that proved to be influential during WWII by code breaking and using his considerable talents to counter the threat of Nazi Germany in England. In the 1952, Turning was convicted of "indecency"(for being proven to be a homosexual) and subsequently chemically castrated, and committed what is believed to be suicide two years later.

It stands as one of the most galling examples of how moral "correctness" and rigid expectations regarding sexual conduct/sexuality can lead to the ruin of otherwise brilliant people. Much about homosexuality during the time period XCOM is set in is still wrapped up in the idea that gay= defective and that its a national security risk. Of course, the way the culture demonized gay men and women it somewhat became a self fulfilling prophecy...

The other compelling bit about the argument is what the US Government, especially in the Jim Crow south, did to black servicemembers, Treating them with distrust and genera purpose malaise. The heavy scrutiny and intel conducted by the FBI against Martin Luther King Jr was done in the interests of finding something to damage his credibility or discredit him (and prove the idea that black people were "agitated" into activism by Communists and otherwise fine with segregation*).

*See note #168.




XCOM's character details, coupled with this pretty amazing looking trailer released at E3 last week puts it waaaay wayyy higher on my list of must have video games this year. I'll be keeping a very close eye on this one.


Wednesday, May 25, 2011

Look to the Skies: Bioshock Infinite



BioShock Infinite Video Interview Video - Xbox 360 - IGN

Look on this and be amazed. I won't gush about how much I love the concept and themes at play in Bioshock (much), but needless to say I'm eagerly anticipating Bioshock:Infinite. Which is in some ways a prequel (?) and some ways a bold continuation of the exploration of socio-political ideology through video games. (Yay!)

According to this interview Levine et al seem committed to offering the gamer more choices still. Elizabeth looks like a compelling and endearing ally and I think this story, set amid the backdrop of 1912, American Ultranationalism, American Exceptionalism and Xenophobia (which seems particularly timely - if memory serves Bioshock: Infinite was announced right around the time the State of Arizona introduced its "immigration" bill justifying profiling). The propaganda posters littering the streets of Columbia seem pretty jarringly demonizing of would be interlopers, but we're talking about a steampunk reality springing from the initial salvos of the cold war (1912) so it makes sense thematically. Its a wonder how little society can change in 100 years. A post for another time, perhaps.



(Above is the 10 minute demo for the game for your pixel porn viewing pleasure)


Still, Bioshock Infinite looks thought provoking, gorgeous and immersive
and I cannot wait to get my mitts on it. More on this as it comes.

UPDATE: Gaygamer.net just did a keen post about Bioshock: Infinite's (intricately crafted) propaganda. Observe here. Also? I'd prefer to buy vigors that are "proven against hooligans". How this concept astounds.